P+ - Giga Bowser - Subaction - Run

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Stats

IASA: None
Hitboxes active: 1-5, 10-14, 19-21
Hitbox set 0 hits: 1, 10, 19
Subaction Index: 0xf

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-5

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 3 15 80 270 Normal Kick 3 3 3
0 2 3 15 80 270 Normal Kick 3 3 3
0 3 3 15 80 270 Normal Kick 3 3 3

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 3 15 80 270 Normal Kick 3 3 3
0 2 3 15 80 270 Normal Kick 3 3 3
0 3 3 15 80 270 Normal Kick 3 3 3

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 3 15 80 270 Normal Kick 3 3 3
0 2 3 15 80 270 Normal Kick 3 3 3
0 3 3 15 80 270 Normal Kick 3 3 3

Scripts

Main

  1. Armor { armor_type: Unknown(4), tolerance: 40.0 }
  2. loop 2 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -8.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(5.0)
    5. DeleteAllHitBoxes
    6. SyncWait(4.0)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(Run Main 0x18d88)

GFX

  1. AsyncWait(1.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 12.0, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(4.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 8.399983, y_offset: 1.0, z_offset: 9.6, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. AsyncWait(7.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -8.3968, y_offset: 1.0, z_offset: -8.3968, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  8. AsyncWait(13.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 12.0, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  11. AsyncWait(15.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 8.399983, y_offset: 1.0, z_offset: 9.6, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  13. AsyncWait(17.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -11.997867, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  15. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  16. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  17. Goto(Run GFX 0x5150)

SFX

  1. AsyncWait(1.0)
  2. SoundEffectTransient(6614)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. ScreenShake { magnitude: 0 }
  4. Rumble { unk1: 14, unk2: 0 }
  5. AsyncWait(8.0)
  6. ScreenShake { magnitude: 0 }
  7. AsyncWait(16.0)
  8. Rumble { unk1: 14, unk2: 0 }
  9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  11. Goto(Run Other 0x1e5f8)