P+ - Giga Bowser - Subaction - Run
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1-5, 10-14, 19-21 | 
                
                    | Hitbox set 0 hits: | 1, 10, 19 | 
                
                    | Subaction Index: | 0xf | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-5
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 1 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 3 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                
             
            Frames:10-14
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 1 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 3 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                
             
            Frames:19-20
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 1 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                            
                            | 0 | 3 | 3 | 15 | 80 | 270 | Normal | Kick | 3 | 3 | 3 |            | 
                
             
            Scripts
            Main
            - Armor { armor_type: Unknown(4), tolerance: 40.0 }
- loop 2 times: - CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 15, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -8.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- SyncWait(4.0)
 
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Run Main 0x18d88)
GFX
            - AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 12.0, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 8.399983, y_offset: 1.0, z_offset: 9.6, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -8.3968, y_offset: 1.0, z_offset: -8.3968, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 12.0, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 8.399983, y_offset: 1.0, z_offset: 9.6, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -11.997867, y_offset: 1.0, z_offset: -11.997867, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Run GFX 0x5150)
SFX
            - AsyncWait(1.0)
- SoundEffectTransient(6614)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(8.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 14, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Run Other 0x1e5f8)